Overview
Zul’Gurub was the heart of the Gurubashi Empire. Now the Atal’ai and the Hakkari priests have opened the way for Hakkar the Soulflayer, and the Zandalar Tribe calls on adventurers to stop the blood god before he breaks loose. Each of the high priests channels the power of an animal god — bat, snake, spider, tiger and panther — and has to be defeated first.
It is a 20-player raid, sized between the 10-player dungeons and the 40-player raids, with a fast reset that makes it a regular stop for guilds and smaller groups alike. Its loot is tied to Zandalar reputation: bijous, coins and set tokens are turned in on Yojamba Isle for class-specific sets and enchantments.
Attunement
None. Any group of level 60 players can enter; reputation with the Zandalar Tribe unlocks the rewards.
