When you can ride
Apprentice Riding opens at level 40 and lets you ride normal mounts, 60% faster than running. Journeyman Riding at level 60 unlocks the swift mounts at 100%. The Forever game files describe riding as one skill with these two ranks, the way later expansions handle it, so you should not need a separate skill for each kind of mount. Check it in game before you spend gold on a second race’s mount.
What it costs
Players at launch report about 100 gold at level 40 with the first mount included. Blizzard has not published the level 60 price. For comparison, Classic 1.12 charged 20 gold for the skill plus 80 gold for the mount at 40, and 900 gold plus 100 gold at 60. In Classic, Honored reputation with the vendor’s city gave a 10% discount.
Start saving early: class training from 1 to 60 already costs about 200 gold. Our leveling guide has the full list of gold sinks on the way to 60.
Mounts of your race and others
Each race buys its mounts from a vendor next to its riding trainer, listed below. The Forever client adds new colors for several races, for example the Striped Dawnsaber, the Lavender and White Kodo and the Black Skeletal Horse, plus the Galestriders for the new Skyborne race.
Class mounts
Paladins and warlocks do not buy their first mount. At level 40 the class trainer sends them on a quest for the Warhorse or the Felsteed. At 60 a long chain gives the epic version: the Charger ritual ends in Scholomance and the Dreadsteed is summoned in Dire Maul. Forever adds a Forsaken Charger and a second Warhorse quest because paladins are now open to more races.
Faster travel
The Gift of Galloping from the Riverglades black market adds 10% mounted speed for 15 days at level 60. There is no flying in Forever.
