Gnome Rogue
Gnome Rogue was already possible in Classic, but the Gnome racials changed, so the old verdicts no longer apply. You start in Dun Morogh; your capital is Ironforge.
Gnome Rogue was already possible in Classic, but the Gnome racials changed, so the old verdicts no longer apply. You start in Dun Morogh; your capital is Ironforge.
Eureka! cuts the energy cost of your direct attacks and raises their damage for 8 sec, and Expansive Mind adds 5% maximum energy for bigger openers. Escape Artist breaks snares and roots, a strong escape in PvP.
Each racial rated for each Rogue spec from what it does: ●●● big impact, ●● useful, ● minor. Racials with no combat effect are listed under utility.
PvP value: Escape Artist ●●● · Eureka! ●● · Engineering Specialization ● · Expansive Mind ●
Utility and leveling: Engineering Specialization
From the WoW Forever client, with values at level 60. Hover or tap an icon for the in-game tooltip.
Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Removes every snare and root and makes you immune to them for 3 sec, on a 2 min cooldown. One of the best escape buttons in PvP.
Classic Era: Escape the effects of any immobilization or movement speed reduction effect.
Your non-periodic damaging abilities have their Energy cost reduced by 10% and deal 10% more damage for 8 sec.
For 8 sec, your direct damage abilities cost 10% less and deal 10% more (priests: heals too), on a 2 min cooldown. A burst window that pays for itself.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Engineering devices fail or backfire 20% less often. Only matters if you take Engineering, which many PvP players do.
Classic Era: Engineering skill increased by 15.
Maximum Energy increased by 5%.
5% more maximum mana, energy or rage, depending on the class. Longer fights for casters and healers, a bigger opener for rogues.
Classic Era: Intelligence increased by 5%.