Horde · New combination in WoW Forever

Windshaper Skyborne Rogue

Windshaper Skyborne Rogue is new in WoW Forever, because the Windshaper Skyborne race itself is new. You start in Zephras Isle; your capital is Thunder Bluff.

Verdict

The Skyborne Rogue is new in WoW Forever. Wind Blessed adds 2% haste, and Skysight closes gaps or escapes when Sprint is down.

Racials by spec

Each racial rated for each Rogue spec from what it does: ●●● big impact, ●● useful, ● minor. Racials with no combat effect are listed under utility.

PvP value: Skysight ●● · Walk on Air ● · Wind Blessed ●

Utility and leveling: Walk on Air

Racial abilities

From the WoW Forever client, with values at level 60. Hover or tap an icon for the in-game tooltip.

  • Skysight

    Skysight

    Active2 min cooldownNew in Forever

    Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 15% for 30 sec. If an elemental convergence is nearby, you will become Charged for the next 1 hr and the effect of this ability will be increased by 100%.

    15% faster on foot and mounted for 30 sec, 30% when you are Charged near an elemental convergence. A travel and kiting tool: shorter leveling runs, faster flag carries and easier chases in PvP.

  • Walk on Air

    Walk on Air

    Active90 sec cooldownNew in Forever

    Glide downward through the air for 10 sec while controlling your direction of travel.

    A controlled glide for 10 sec on a 90 sec cooldown. No combat value, but it turns cliffs into shortcuts and saves corpse runs after falls.

  • Elemental Insight

    Elemental Insight

    PassiveNew in Forever

    Damage dealt versus Elementals increased by 5%.

    5% more damage against Elementals. That covers most of Molten Core, Hyjal, and the elemental mobs of Silithus, Burning Steppes and Azshara.

  • Wind Blessed

    Wind Blessed

    PassiveNew in Forever

    Increases your spellcasting, melee, and ranged Haste by 2%.

    A permanent 2% haste on spells, melee and ranged attacks. Small, but it never runs out, so every damage spec and every healer profits.

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