Quests · 11 November 2026

Onyxia Attunement in WoW Forever: Drakefire Amulet for Alliance & Horde

Every step of the Onyxia attunement in WoW Forever. Alliance start with Helendis Riverhorn, Horde with Warlord Goretooth; both end with Drakkisath's blood.

Items in this guide

  • Drakefire Amulet
  • Blood of the Black Dragon Champion
  • A Crumpled Up Note
  • Head of Rend Blackhand
  • Rexxar's Testament
  • Black Dragonspawn Eye
  • Amulet of Draconic Subversion
  • The Skull of Scryer
  • The Skull of Somnus
  • The Skull of Chronalis
  • The Skull of Axtroz
  • Dull Drakefire Amulet

Onyxia’s Lair is one of the three raids that open in WoW Forever on 9 December 2026. Before you can enter, every raider needs the Drakefire Amulet. You earn it through a long, faction-specific quest chain at level 60 with elite quests and several trips into Blackrock Mountain. Blizzard’s advice is to start early and bring friends. This guide follows the official step list from Blizzard’s raid overview.

Quick facts

Alliance Horde
Start Dragonkin Menace, Helendis Riverhorn, Burning Steppes Blood and Thunder, Warlord Goretooth, Kargath (Badlands)
Dungeons Blackrock Depths, Upper Blackrock Spire Lower and Upper Blackrock Spire
Final boss General Drakkisath (UBRS) General Drakkisath (UBRS)
Reward Drakefire Amulet Drakefire Amulet
Level 60 60

The raid: Onyxia’s Lair, Dustwallow Marsh, 40 players, level 60, weekly reset. The amulet only needs to be in your bags.

Alliance step by step

  1. Dragonkin Menace: from Helendis Riverhorn in the Burning Steppes.
  2. The True Masters: six quests with this name, looking into how the Black Dragonflight controls the Blackrock orcs. The chain leads to Marshal Maxwell at Morgan’s Vigil, Burning Steppes.
  3. Marshal Windsor: Maxwell sends you into Blackrock Depths to find Marshal Windsor, or proof that he is dead.
  4. Abandoned Hope: Windsor sends you back to Marshal Maxwell.
  5. A Crumpled Up Note: the note drops from enemies in Blackrock Depths and starts its own quest. Bring it to Windsor in his cell.
  6. A Shred of Hope: recover Windsor’s lost information from Golem Lord Argelmach and General Angerforge in Blackrock Depths.
  7. Jail Break!: help Windsor escape Blackrock Depths, then return to Marshal Maxwell.
  8. Stormwind Rendezvous: meet Squire Rowe at the Stormwind city gates and talk to him to call Marshal Windsor.
  9. The Great Masquerade: bring friends and follow Windsor through Stormwind. If Windsor is not there, talk to Squire Rowe again.
  10. The Dragon’s Eye: Highlord Bolvar Fordragon sends you across Azeroth to find someone who can help.
  11. Drakefire Amulet: kill General Drakkisath in Upper Blackrock Spire and take the Blood of the Black Dragon Champion. Turn it in for the Drakefire Amulet.

Horde step by step

  1. Blood and Thunder: from Warlord Goretooth in Kargath, Badlands.
  2. Warlord’s Command: a run through Lower Blackrock Spire.
  3. Report to Eitrigg in Orgrimmar, then speak with Thrall.
  4. For the Horde!: back into Blackrock Spire for the head of Warchief Rend Blackhand. Bring it to Thrall. Blizzard’s post says Lower Blackrock Spire, but Rend is fought in the stadium event of Upper Blackrock Spire, as in Classic. Plan for a UBRS run.
  5. What the Wind Carries: listen to Thrall, then find Rexxar, who walks the roads of Desolace, for The Champion of the Horde.
  6. The Testament of Rexxar: take Rexxar’s Testament to Myranda the Hag in the Western Plaguelands.
  7. Oculus Illusions: collect Black Dragonspawn Eyes for Myranda.
  8. Emberstrife: use the Amulet of Draconic Subversion and find the ancient drake Emberstrife in Dustwallow Marsh.
  9. The Test of Skulls: four quests. Bring Emberstrife the skulls of Scryer, Somnus, Chronalis and Axtroz.
  10. Ascension…: Emberstrife gives you the Dull Drakefire Amulet. Take it back to Rexxar in Desolace.
  11. Blood of the Black Dragon Champion: kill General Drakkisath in Upper Blackrock Spire and take his blood.
  12. Return to Rexxar for the Drakefire Amulet.

Rewards

The Drakefire Amulet. Keep it in your bags to enter Onyxia’s Lair; you do not have to wear it. Blizzard’s post does not list the XP or item rewards of the other steps.

Tips / common problems

  • Start before 9 December. The chain needs at least two Blackrock Mountain dungeons per character, plus elite quests. Raids open on 9 December, so do the attunement while you gear up.
  • Group up. Blizzard says to bring a few friends for the elite quests. The Great Masquerade asks you to gather allies, and the Test of Skulls sends you after four named dragons.
  • Combine runs. Upper Blackrock Spire also finishes the Blackwing Lair attunement (Blackhand’s Command). If your group needs both, kill Drakkisath once for everything.
  • Alliance: no Windsor at the gates? Speak with Squire Rowe to call him.
  • Build fire resistance. Onyxia is a three-phase fight with heavy fire damage. Blizzard tells raids to gear for fire resistance before going in.
  • The Blizzard post leaves out some hand-in NPCs (for example who you turn The Dragon’s Eye and Drakefire Amulet in to). Follow your quest log. Our Onyxia’s Lair page has more on the raid.

Questions & answers

When does Onyxia's Lair open in WoW Forever?

On 9 December 2026, together with Barrow Deeps and Hyjal Summit. You can do the attunement before that, so the amulet is ready on day one.

Do you need to equip the Drakefire Amulet to enter Onyxia's Lair?

No. Blizzard says it only has to be in your bags. Every member of the raid needs their own amulet.

Where does the Onyxia attunement start?

Alliance start with Dragonkin Menace from Helendis Riverhorn in the Burning Steppes. Horde start with Blood and Thunder from Warlord Goretooth in Kargath, Badlands.

Which dungeons do you need for the Onyxia attunement?

Alliance need Blackrock Depths (Marshal Windsor, Golem Lord Argelmach, General Angerforge) and Upper Blackrock Spire (General Drakkisath). Horde need Lower Blackrock Spire (Warlord's Command) and Upper Blackrock Spire (Rend Blackhand and General Drakkisath).

How big is Onyxia's Lair in WoW Forever?

It is a level 60 raid for 40 players in Dustwallow Marsh, and it resets each week.

Sources

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