The Glowing Shard is the quest you get at the very end of Wailing Caverns. When Mutanus the Devourer dies, he leaves a shard of the nightmare behind. You carry it out of the dungeon to find out what it is, and that opens a short follow-up with a choice of two items. Both factions can do it.
Quick facts
| Start | Glowing Shard, dropped by Mutanus the Devourer in Wailing Caverns |
| End | Falla Sagewind, on the hill above the Wailing Caverns entrance, The Barrens (48.2, 32.8) |
| Level | 26 (In Nightmares: 25) |
| Faction | Both |
| Prerequisite | Kill Mutanus (finish the Naralex event) |
| Follow-up | In Nightmares |
| Reward | XP; In Nightmares gives Talbar Mantle or Quagmire Galoshes |
Step by step
- Kill the four Fang druids in Wailing Caverns: Lady Anacondra, Lord Cobrahn, Lord Pythas and Lord Serpentis.
- Talk to the Disciple of Naralex near the start and escort him to Naralex. Protect him through the waves of deviate creatures.
- Kill Mutanus the Devourer when he appears at the end of the ritual.
- Loot the Glowing Shard and right-click it to start the quest. Everyone loots their own.
- Ask in Ratchet. Sputtervalve points you to Falla Sagewind.
- Climb the hill above the Wailing Caverns and hand the quest in to Falla Sagewind.
- Take In Nightmares from Falla. She gives you a Nightmare Shard to show to a wise druid.
- Turn in In Nightmares: Horde to Arch Druid Hamuul Runetotem on Elder Rise in Thunder Bluff (78.2, 28.4). Alliance to Mathrengyl Bearwalker in Darnassus.
Rewards
The Glowing Shard gives XP only. In Nightmares lets you choose:
- Talbar Mantle: cloth shoulders, +4 Intellect, +2 Stamina and mana regeneration
- Quagmire Galoshes: mail boots, +4 Stamina, +4 Intellect
Tips / common problems
- No shard? Mutanus only spawns if all four Fang druids are dead before you start the escort. If someone skipped a druid, go back and kill it.
- Shard but no quest? Right-click the item in your bags. It starts the quest; it does not auto-accept.
- Can’t find Falla? She is not inside the cave. Leave the instance, go out of the big outer cave and climb the hill on top of it.
- Sputtervalve step. Our sources describe the Ratchet stop in different ways. If Falla already has a turn-in marker for you, you can skip Ratchet.
- Alliance turn-in. The Mathrengyl Bearwalker turn-in comes from web sources only; we have not seen it in game yet.
Related
- Wailing Caverns dungeon guide: all quests, the Naralex event and boss loot
- Leaders of the Fang: the four Fang druid gems
- Druid snake form: the Embrace of the Viper set from the same dungeon
- Leveling guide 1–60


