Night Elf Hunter
Night Elf Hunter was already possible in Classic, but the Night Elf racials changed, so the old verdicts no longer apply. You start in Teldrassil; your capital is Darnassus.
Night Elf Hunter was already possible in Classic, but the Night Elf racials changed, so the old verdicts no longer apply. You start in Teldrassil; your capital is Darnassus.
Elune's Light lines up with Rapid Fire for a big crit burst, and Shadowmeld is a second Feign Death for threat. A strong Alliance hunter pick.
Each racial rated for each Hunter spec from what it does: ●●● big impact, ●● useful, ● minor. Racials with no combat effect are listed under utility.
PvP value: Elune's Light ●● · Shadowmeld ●● · Quickness ●●
Utility and leveling: Wisp Spirit
From the WoW Forever client, with values at level 60. Hover or tap an icon for the in-game tooltip.
Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
10% critical strike chance for 15 sec on a 3 min cooldown. A burst window to line up with trinkets and other cooldowns.
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Stealth while standing still. Out of combat it lets you drink or skip packs; in combat it makes enemies lose interest, which works as a threat drop at the cost of a 2 min cooldown.
Classic Era: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling.
Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
1% dodge and 2% movement speed. Night Elf rogues and druids also stealth as if they were one level higher.
Classic Era: Dodge chance increased by 1%.
Transform into a wisp upon death, increasing movement speed by 75%.
75% faster as a wisp after death, so corpse runs are shorter.
Classic Era: Transform into a wisp upon death, increasing speed by 50%.