Legacy · account-wide progression

Legacy Calculator

Plan where a character spends its Legacy points. All three Legacy trees with every rank and the unlock rules taken from the game files.

Ready-made Legacy builds

Our picks for the most common kinds of character. Each one uses all 16 points and follows the in-game unlock rules; load it and adjust.

  • Leveling an alt

    Maximum rested XP, talent points from level 5 and health and mana back after every kill, so you stop less often to eat and drink.

    • Well Rested5/5
    • Thrill of Adventure5/5
    • Talented5/5
    • Field Medicine1/2
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  • Gatherer and crafter

    Faster skill-ups, more scarce materials, the daily Dedicated Study skill point and extra Merchant’s Favor from supply crates.

    • Working Overtime5/5
    • Bountiful Harvest5/5
    • Bartering2/2
    • Dedicated Study1/1
    • Performance Bonus3/3
    Load in the calculator
  • Level 60 main

    Longer food and class buffs for raid nights, no reagent shopping, cheaper wipes and faster reputation.

    • Gourmand3/3
    • The Quick and the Dead2/2
    • Reinforce5/5
    • Reagent Economy1/1
    • Permanence2/2
    • Diplomat3/5
    Load in the calculator
  • PvP

    More honor, cheaper deaths, free resources after a resurrection and no reagents for your class spells.

    • Reinforce5/5
    • The Quick and the Dead2/2
    • Gourmand3/3
    • Reagent Economy1/1
    • For Great Honor5/5
    Load in the calculator
  • Alt with professions

    Leveling perks first, then faster profession skill-ups while you level the professions on the way.

    • Well Rested5/5
    • Talented5/5
    • Working Overtime5/5
    • Bountiful Harvest1/5
    Load in the calculator

All Legacy perks and ranks

Every perk with the value of each rank, read from the game files. Perks in the second column unlock after 5 points in the tree, perks in the third column after 10.

Professions

Crafting and gathering: skill-up chance, scarce materials, cooking, fishing, vendor prices and supply crates.

Master Chef

Max rank 5 · Needs 5 points in the tree
  1. Your cooking recipes have a 10% chance to create an extra result.
  2. Your cooking recipes have a 20% chance to create an extra result.
  3. Your cooking recipes have a 30% chance to create an extra result.
  4. Your cooking recipes have a 40% chance to create an extra result.
  5. Your cooking recipes have a 50% chance to create an extra result.

Working Overtime

Max rank 5 · Available from the start
  1. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 4%.
  2. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 8%.
  3. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 12%.
  4. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 16%.
  5. Increases your chance to gain a skill increase from using any primary, secondary, or class-based tradeskill by 20%.

Bartering

Max rank 2 · Needs 5 points in the tree
  1. Reduces the gold price of items from all vendors by 5%.
  2. Reduces the gold price of items from all vendors by 10%.

Dedicated Study

Max rank 1 · Needs 10 points in the tree · needs Bartering · Active ability: 25 sec cast, 23 hr cooldown
  1. Increases your skill by 1 in your lowest tradeskill among your Primary and Secondary tradeskills. If you have already reached 300 skill in your two current Primary Tradeskills and all three Secondary Tradeskills, you will gain 2–4 of a random Elemental Essence.

Bountiful Harvest

Max rank 5 · Available from the start
  1. You are 20% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
  2. You are 40% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
  3. You are 60% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
  4. You are 80% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.
  5. You are 100% more likely to discover Scarce materials from Mining, Herbalism, and Skinning.

Performance Bonus

Max rank 3 · Needs 5 points in the tree · needs Bountiful Harvest
  1. You have a 5% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  2. You have a 10% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.
  3. You have a 15% chance to receive 100% increased Merchant's Favor when you turn in a crate to the Azeroth Commerce Authority or Durotar Supply and Logistics.

Luremaster

Max rank 2 · Needs 5 points in the tree
  1. While fishing with a Lure active, you have a 25% chance to catch an extra fish.
  2. While fishing with a Lure active, you have a 50% chance to catch an extra fish.

Plus 2 locked slots that the game marks “to be added in a future update”.

Adventure

Leveling and travel: rested XP, earlier talent points, recovery after kills, camps, flight paths and bandages.

High Alert

Max rank 2 · Needs 5 points in the tree
  1. Increases your ability to detect nearby targets with Stealth as if your level were increased by 1. Ineffective in Battlegrounds.
  2. Increases your ability to detect nearby targets with Stealth as if your level were increased by 2. Ineffective in Battlegrounds.

Well Rested

Max rank 5 · Available from the start
  1. Your rested experience accumulates 4% faster and your rested experience cap is increased by 4%.
  2. Your rested experience accumulates 8% faster and your rested experience cap is increased by 8%.
  3. Your rested experience accumulates 12% faster and your rested experience cap is increased by 12%.
  4. Your rested experience accumulates 16% faster and your rested experience cap is increased by 16%.
  5. Your rested experience accumulates 20% faster and your rested experience cap is increased by 20%.

Talented

Max rank 5 · Needs 5 points in the tree · needs Well Rested
  1. You gain talent points every level starting at level 9 instead of starting at level 10, but you still may not have more than 51 total talent points.
  2. You gain talent points every level starting at level 8 instead of starting at level 10, but you still may not have more than 51 total talent points.
  3. You gain talent points every level starting at level 7 instead of starting at level 10, but you still may not have more than 51 total talent points.
  4. You gain talent points every level starting at level 6 instead of starting at level 10, but you still may not have more than 51 total talent points.
  5. You gain talent points every level starting at level 5 instead of starting at level 10, but you still may not have more than 51 total talent points.

Thrill of Adventure

Max rank 5 · Available from the start
  1. You gain 1% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  2. You gain 2% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  3. You gain 3% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  4. You gain 4% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.
  5. You gain 5% of your maximum Health and Mana over 10 sec each time you deliver the killing blow to a non-trivial enemy. Ineffective in dungeons, raids, and battlegrounds.

Field Guide

Max rank 3 · Needs 5 points in the tree
  1. Reduces your cooldown on adding Camp features by 8%
  2. Reduces your cooldown on adding Camp features by 17%
  3. Reduces your cooldown on adding Camp features by 25%

Frequent Flier

Max rank 1 · Needs 10 points in the tree · needs Field Guide
  1. You receive a 50% discount on all flight paths, and your flight path mount flies 20% faster.

Field Medicine

Max rank 2 · Needs 5 points in the tree
  1. Reduces the duration of the Recently Bandaged effect by 5 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.
  2. Reduces the duration of the Recently Bandaged effect by 10 sec when you use a bandage. Ineffective in dungeons, raids, and battlegrounds.

Plus 2 locked slots that the game marks “to be added in a future update”.

Resourcefulness

Upkeep at any level: food and buff duration, cheaper deaths, reagent-free spells, reputation and honor.

For Great Honor

Max rank 5 · Needs 5 points in the tree
  1. Increases Honor Points gained by 2%.
  2. Increases Honor Points gained by 4%.
  3. Increases Honor Points gained by 6%.
  4. Increases Honor Points gained by 8%.
  5. Increases Honor Points gained by 10%.

Gourmand

Max rank 3 · Available from the start
  1. Increases the duration of beneficial effects from eating food by 33%.
  2. Increases the duration of beneficial effects from eating food by 67%.
  3. Increases the duration of beneficial effects from eating food by 100%.

Permanence

Max rank 2 · Needs 5 points in the tree · needs Gourmand
  1. Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 50% longer, and the benefits you gain from resting at a camp last 50% longer.
  2. Your class abilities which grant long-duration stat or attribute benefits to all party or raid members last 100% longer, and the benefits you gain from resting at a camp last 100% longer.

The Quick and the Dead

Max rank 2 · Available from the start
  1. Increases movement speed while dead by 5% and your helpful spells and abilities cost no resources for 1 min after being resurrected or until you enter combat.
  2. Increases movement speed while dead by 10% and your helpful spells and abilities cost no resources for 2 min after being resurrected or until you enter combat.

Reagent Economy

Max rank 1 · Needs 10 points in the tree · needs The Quick and the Dead
  1. Your class abilities no longer require reagents purchaseable from vendors.

Reinforce

Max rank 5 · Available from the start
  1. You take 8% less durability loss when you die.
  2. You take 16% less durability loss when you die.
  3. You take 24% less durability loss when you die.
  4. You take 32% less durability loss when you die.
  5. You take 40% less durability loss when you die.

Diplomat

Max rank 5 · Needs 5 points in the tree
  1. Increases your reputation gains by 2%.
  2. Increases your reputation gains by 4%.
  3. Increases your reputation gains by 6%.
  4. Increases your reputation gains by 8%.
  5. Increases your reputation gains by 10%.

Plus 2 locked slots that the game marks “to be added in a future update”.

How the Legacy system works

Legacy is account-wide progression that sits next to your character’s own power. It has three parts:

  1. Legacy challenges. Goals such as reaching level 25 on a new class or 300 skill in a profession. Each one gives your account one Legacy point, and there are 65 at launch. See the full list of Legacy challenges.
  2. Legacy perks. Every character spends the account’s points in three trees: Professions, Adventure and Resourcefulness. Each character can spend 16 points, and each character picks its own perks, so a gathering alt and a raiding main can use the same points differently.
  3. Legacy rewards. The total points on your account also unlock cosmetic rewards. Blizzard announced four for launch: the Replica Ironforge Air Rifle toy, the Spectral Bear Cub pet, the Spectral Bear Tabard and the Reins of the Spectral Bear mount. They give no power.

The panel opens with your first Legacy point (shield icon in the menu bar, default key Y).

Unlock rules in the Legacy trees

These rules come straight from the game files, and the calculator above follows them:

  • One point per rank. Every rank of every perk costs one Legacy point.
  • Column gates. The first column of each tree is open from the start. The second column needs 5 points in the tree, the third column needs 10.
  • Linked perks. Some perks need at least one rank in the perk next to them: Talented needs Well Rested, Frequent Flier needs Field Guide, Dedicated Study needs Bartering, Performance Bonus needs Bountiful Harvest, Permanence needs Gourmand and Reagent Economy needs The Quick and the Dead.
  • Future slots. Each tree has two locked slots that the game marks “to be added in a future update”. Blizzard plans new perks with new content.

With 16 points and a 10-point gate, you can reach the third column in only one tree. That is the main decision for each character: which tree gets the 10 points.

Which Legacy perks to take first

For leveling characters

Well Rested and Talented are the core. Well Rested adds up to 20% to rested XP gain and to the rested cap, which matters most on alts you play in short sessions. Talented at rank 5 gives your first talent point at level 5 instead of 10: five extra talent points for most of the leveling, which is a big jump in power early on. Thrill of Adventure returns up to 5% of health and mana over 10 seconds after each kill, so you rest less between pulls. None of it works in dungeons, raids or battlegrounds.

Frequent Flier halves flight path costs and speeds up the flight by 20%, but it sits in the third column, so it costs 10 points in Adventure plus a rank of Field Guide.

For professions and gold

Working Overtime (up to +20% skill-up chance) and Bountiful Harvest (up to twice as many scarce materials) fill the first column. Bountiful Harvest leads to Performance Bonus, a chance at double Merchant’s Favor when you turn in supply crates to the Azeroth Commerce Authority or Durotar Supply and Logistics. Dedicated Study is an active ability with a 23-hour cooldown: it raises your lowest profession by one point, and once all your professions are at 300 it gives 2–4 random Elemental Essences instead. Master Chef and Luremaster are worth it on a cooking and fishing character.

For a level 60 main

The Resourcefulness tree pays off every day. Gourmand doubles the duration of food buffs at rank 3, Permanence doubles your party and raid buffs and camp rest bonuses at rank 2, and Reinforce cuts durability loss on death by up to 40%. Reagent Economy removes vendor reagents from your class spells (and makes tier 1 camp features free to build), which saves gold for every class with reagent spells. Diplomat (up to +10% reputation) and For Great Honor (up to +10% honor) are good for reputation grinds and PvP.

For PvP

For Great Honor, Reinforce and The Quick and the Dead fit together: faster ranking, cheaper deaths and free resources for a minute after a resurrection. High Alert improves stealth detection in the open world, but not in battlegrounds.

You can load all of these as ready-made builds above and change them to fit your character.

How to earn Legacy points fastest

Leveling new classes is the biggest source: 27 points for reaching 25, 45 and 60 with all nine classes, and the level 25 milestone of a new class comes quickly. Crafting professions add 18 more (150, 225 and 300 in each of the six). The rest comes from clearing every dungeon in a level band (three challenges), the raids, PvP ranks and reputations, exploring the world map and the Lord Valthalak questline. The Legacy challenges list shows all 65 with a tracker.

Hardcore

Hardcore is not live yet. When it opens, challenges completed on normal realms will not count there, but a challenge completed in Hardcore will count on every realm. Blizzard plans 12 Hardcore-only challenges to replace the PvP ones.

Questions & answers

How do Legacy points work in WoW Forever?

You earn one Legacy point for each Legacy challenge your account completes, 65 in total at launch. Points are shared by your whole Battle.net account, but each character spends them on its own perks, up to 16 points per character.

How many Legacy points can I spend?

16 per character at launch. Every perk rank costs exactly one point, so a character can take 16 ranks spread over the three trees. Blizzard plans to raise the cap with later content.

When does the Legacy panel unlock?

With your first Legacy point. For most players that is the first character to reach level 25, but reaching 150 in a crafting profession or exploring the whole world map also works. The panel opens with the shield icon in the menu bar or the Y key.

Can I get 16 Legacy points without making alts?

Yes. One character can earn 3 points from its class levels, 6 from two crafting professions, 12 from PvP, 2 from Adventure and 6 from dungeons and raids: up to 29 points. Alts are simply the fastest way, because every new class pays 3 points by level 60.

Do gathering professions give Legacy points?

No. Only the six crafting professions (Alchemy, Blacksmithing, Enchanting, Engineering, Leatherworking and Tailoring) count, at 150, 225 and 300 skill. Gatherers get the Bountiful Harvest perk instead.

What does the Talented perk do?

Each rank lowers the level of your first talent point by one: rank 1 gives talent points from level 9, rank 5 from level 5. You still cannot go above 51 talent points, so it only speeds up leveling.

Sources

Perk values, ranks, unlock rules and challenges come from the WoW Forever game client (build 1.60.1.70790) with its server hotfixes. Blizzard can still change them. · Guide updated 11 November 2026

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