Alliance

Gnome Mage

Gnome Mage was already possible in Classic, but the Gnome racials changed, so the old verdicts no longer apply. You start in Dun Morogh; your capital is Ironforge.

Verdict

Eureka! makes your damaging spells cheaper and stronger for 8 sec, a burst window to stack with your other cooldowns, and Expansive Mind adds 5% maximum mana. With Escape Artist on top of the class escapes, a gnome mage is very hard to pin down.

Racials by spec

Each racial rated for each Mage spec from what it does: ●●● big impact, ●● useful, ● minor. Racials with no combat effect are listed under utility.

PvP value: Escape Artist ●●● · Eureka! ●● · Engineering Specialization ● · Expansive Mind ●

Utility and leveling: Engineering Specialization

Racial abilities

From the WoW Forever client, with values at level 60. Hover or tap an icon for the in-game tooltip.

  • Escape Artist

    Escape Artist

    Active2 min cooldownChanged

    Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.

    Removes every snare and root and makes you immune to them for 3 sec, on a 2 min cooldown. One of the best escape buttons in PvP.

    Classic Era: Escape the effects of any immobilization or movement speed reduction effect.

  • Eureka!

    Eureka!

    Active2 min cooldownNew in Forever

    Your damaging abilities have their Mana cost reduced by 10% and deal 10% more damage for 8 sec.

    For 8 sec, your direct damage abilities cost 10% less and deal 10% more (priests: heals too), on a 2 min cooldown. A burst window that pays for itself.

  • Engineering Specialization

    Engineering Specialization

    PassiveChanged

    Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

    Engineering devices fail or backfire 20% less often. Only matters if you take Engineering, which many PvP players do.

    Classic Era: Engineering skill increased by 15.

  • Expansive Mind

    Expansive Mind

    PassiveChanged

    Maximum Mana increased by 5%.

    5% more maximum mana, energy or rage, depending on the class. Longer fights for casters and healers, a bigger opener for rogues.

    Classic Era: Intelligence increased by 5%.

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